#ifndef HUMANPLAYERACTOR_H
#define HUMANPLAYERACTOR_H


#include <OgreCamera.h>
#include <map>

#include "PlayerActor.h"
#include "HumanPlayer.h"
#include "JetActor.h"
#include "DebugTracer.h"

class HumanPlayerActor:
public PlayerActor
{
    public:
        HumanPlayerActor(Ogre::SceneManager *scene, Player *player);
        virtual ~HumanPlayerActor(){}
		virtual void Update(float timedelta)
		{
            m_jetActor->Update(timedelta);
		}
		inline Ogre::Camera* GetCamera(unsigned int view)
		{
		    return m_cameraList[view];
		}
    protected:
    private:
};

#endif // HUMANPLAYERACTOR_H
